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Game world & character system

Peace Planet Game

Game of Peace City

Peace Planet Game

The city, made playable. A cast of humans and machines standing on the same street, designed so a player can read faction, role and era from silhouette alone.

Moving a screen world into a game means every asset has to work for both the camera and the player. The character line-up was rebuilt on a shared rig, with silhouette legibility as the review criterion.

Environment art reuses the geography of the series so the two products remain one property, and the asset library was documented as part of the same filing.

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