Productions from the studio
Six projects developed in the studio, from the first concept board through to delivery.
Peace City Series
The origin world. A city written as a place where the future is a style choice rather than a threat, built out as a serialised CGI production with its own skyline, cast and title design.
Peace Planet Game
The city, made playable. A cast of humans and machines standing on the same street, designed so a player can read faction, role and era from silhouette alone.
Peace City Anime
The same streets at eye level. Where the series looks at the skyline, the anime stays with the people who use the buildings — a civic hall, a bench, a conversation.
Arts and Cultures
A world map painted in the pigments each region actually builds with — an ongoing archive of how local art traditions end up as architectural decisions.
Architectural Innovations
Proposals for building languages that do not exist yet — vaults, fins and towers drawn as if the engineering had already been solved.
Arab Azulejo
A tile language drawn from Andalusi geometry and developed into a parametric façade system, where the pattern also provides shade.
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